Note: List below is not full updated yet.
- Advance Skill-Breaking (ASB) has been removed from any Digimon.
- Digimon are splitted into Skill-based,Auto Attack-based, Tank and Support classes.
- New Stat for Skill Damage % to make them more useful.
- The limit of "Critical Damage" a Digimon has, have been removed.
- Tank Digimon System; enemies prioritize Tank Digimon once a Tank attacked it (only in Dungen).
- Custom tutorial with a perma "Jumping".
- Custom and improved content; Dungeon/Accessories/Clothing/Quests/Maps/Drop/Events/Seals.
- Several perma "f2p" Digimon including SSS and SSS+ (they take effort and time).
- Several unfarmable Digimon have been added to the drop of Digimon across the game.
- Monster that drop Mercenary DigiEggs have a chance to also drop Reinforced DigiEgg Lv.4.
- Dungeon Clears are no longer needed to complete Story Questlines (Tokyo Area/Shinjuku/Spiral Mountain)
- Faster loading-time.
- Removed loading screens when moving within a Map.
- Re-enter function for many/all Dungeon.
- Boosted Monsterspots.
- Boosted Bit drop.
- Boosted Seal drop and quantity.
- Boosted Questitem drop + all Questitem are picked-up automatically.
- Boosted base Movementspeed (+ riding)
- Boosted Attribute Exp for monsters in DMW Village (+ vendor with Eggs for Data Digimon).
- Chance for Random BM Box to drop from any monster of the Server Continent Area.
- Chance for Tamer Exchanges to drop from any monster of certain Areas.
- Farmable Dungeon Tickets (Tokyo/Shinjuku/Spiral Mountain)
- Clothing which was previously not recharge can now be recharged (some are only rechargeable with tera)
- Guild Skill System
- Guild Dungeons
¶ Digimon and Classifications
- Digimon of the rank SS+/SSS/SSS+ have been rebalanced to be more equal within the rank.
- Starter Digimon (Agumon/Lalamon/Gaomon/Falcomon) are on hatch lv5 at the start and can use the Transcendence System once they reached 125%.
- Custom Digimon ( Sukamon, Lucemon X and Gaioumon Itto Mode)
- Unique Black-Gear Evolutions.
- Recolours of already existing Digimon.
- Exclusive Digimon Skins
- Quick Evolutions for serval Digimon.
- Individual Atrribute-based Jogress Animations.
- Some Digimon that originally had very bad obtainment methods, such as being in Cash Promotion Event, are now obtainable in Perma Content and/or Lootboxes during certain Events.
- Added Pity System for any SSS/SSS+ Digimon which is obtainable through a Lootbox
- Accessory Enchantment modifications; number of an stat can't go down (only up).
- Fruiting modifications; size of an Digimon can't go down (only up), setting to use 100 Fruits at once (Custom DMW setting).
- DigiClone modifications; removed animation.
- Hatching modifications; accelerated animation.
- Deck System modifications; seperate categories for each of our classes/roles.
- Decks and titles can be favorized.
- Indicator for your own Digimon; makes it easier to point out the position for Dungeon Mechanics.
- Monster Card setting; allows you to use 10 at a time (Custom DMW setting).
- Portable Warehouse function have been added to the Master Membership perks.
- Tick-Rate of the server have been increased (Normal Maps + Dungeon).
- More camera distance options.
- Filter for the Magnetic ID Card have been added.
- Clean UI Toggle Button; removes parts of the UI.
- Movement Toggle Button; quick acccess to switch control from Tamer to Digimon.
- Scale-able (but fixed) Inventory (Custom DMW setting).
- Changeable UI color [Dark Mode] (Custom DMW setting).
- Reborn System; allows the Digimon to expand its potential and size.
- Set Effect System; wearing a certain set of clothing applies a set effect.
- Ticket System; allows you to store and auto-claim Dungeon Tickets.
- Milestone System; for certain content there are milestones which can be reached to obtain exclusive Items.
- Tamer System; allows you to switch Tamers without changing the Tamer Skill/Passive Buff.
- Tamer Skin System; allows you to change the appearance of an Tamer without having the costume for it, Skin Items can be exchanged with an Cash Shop item.
- Digimon Skin System; allows you to apply exclusive Digimon Skins which can be purchased from the Cash Shop and obtained in certain Event.
- Memory Skill System; allows you to store deleted Memory Skill within a Digimon (evolution).
- Nameplate System; allows you to add a entirely custom Nameplate to the game, a Submitter to get such added have to be purchased from the Cash Shop.
- Protection System; allows you put a protection on an Item to make it impossible to throw it away.
- Lottery System; allows you to gamble (try your luck xD).
- Raid Timer System; allows you to see the spawn time of any Raid (including a button to Jump to the Map).